Unlike most tactical shooters—or shooters in general — the game isn’t all about killing people. you can’t just run and gun you’re required to first issue compliance orders, as in “Put down your weapons… please?”). It was up to you to outfit the team and command its tactical actions, all following more stringent SWAT requirements for engagements (i.e. SWAT 3: Close Quarter Battles put the player in the shoes of the team leader of a five-member LAPD SWAT team, or Element, as they tried to complete a series of missions set in real-world locations. SWAT 2 turned the series into a tactical, top-down strategy game that really showed where the series was headed. The series evolved from the Police Quest adventure games to become, at first, a video-based tactical game endorsed by the former head of the Los Angeles police department—and the creator of real-world SWAT itself — Daryl F. The SWAT series has a long and interesting history.
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